← Back to the hub
Rules
Rules · what counts in a scrim
◀Host rules
- 1Two games each — every team hosts two games.
- 2If one host gives everyone full bars and only 2 of the opponents get 3 bars, the whole challenge stays on that host.
◀Host of the final game at 3-3
- 1If the challenge reaches 3-3 (each team has hosted two games) and the teams don't agree on who hosts the final game, the host is decided by a 1v1.
- 2Each team picks one player. Round one is on Team 2's host: the first player to reach 5 kills ends the round.
- 3Round two is on Team 1's host, same two players, same way: first to 5 kills.
- 4After both rounds, add up each team's kills. The team with more kills (which means fewer deaths) hosts the final game.
- 5Every kill counts, not just the win: losing 4-5 is far better than losing 0-5, because those 4 kills count for your team.
- 6Example: in round one Team 1's player wins 5-3, in round two Team 2's player wins 5-4. Team 1 = 5+4 = 9 kills, Team 2 = 3+5 = 8. Team 1 takes the host.
- 7If the kills are tied, both rounds are replayed with two different players.
◀Players and rosters
- 1Each team is responsible for checking every player before the challenge starts.
- 2If there are unregistered players, you have the right to object before playing.
- 3Spotted an unregistered player? Don't play. Tell the opponent you don't agree; they have two choices: swap the player, or play with 5.
- 4If the opponent stalls — neither plays with 5 nor swaps — after 15 minutes the first game goes to the objecting team (1-0), then every further 5 minutes without a response is another game (2-0, and so on).
- 5Once you have played, you cannot protest that a player was unregistered.
◀Play rules
- 1If anyone plays with a glitch or a prohibited weapon, the opponent gets the round, not the game.