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Rules

Rules · what counts in a scrim

◀Host rules
  1. 1Two games each — every team hosts two games.
  2. 2If one host gives everyone full bars and only 2 of the opponents get 3 bars, the whole challenge stays on that host.
◀Host of the final game at 3-3
  1. 1If the challenge reaches 3-3 (each team has hosted two games) and the teams don't agree on who hosts the final game, the host is decided by a 1v1.
  2. 2Each team picks one player. Round one is on Team 2's host: the first player to reach 5 kills ends the round.
  3. 3Round two is on Team 1's host, same two players, same way: first to 5 kills.
  4. 4After both rounds, add up each team's kills. The team with more kills (which means fewer deaths) hosts the final game.
  5. 5Every kill counts, not just the win: losing 4-5 is far better than losing 0-5, because those 4 kills count for your team.
  6. 6Example: in round one Team 1's player wins 5-3, in round two Team 2's player wins 5-4. Team 1 = 5+4 = 9 kills, Team 2 = 3+5 = 8. Team 1 takes the host.
  7. 7If the kills are tied, both rounds are replayed with two different players.
◀Players and rosters
  1. 1Each team is responsible for checking every player before the challenge starts.
  2. 2If there are unregistered players, you have the right to object before playing.
  3. 3Spotted an unregistered player? Don't play. Tell the opponent you don't agree; they have two choices: swap the player, or play with 5.
  4. 4If the opponent stalls — neither plays with 5 nor swaps — after 15 minutes the first game goes to the objecting team (1-0), then every further 5 minutes without a response is another game (2-0, and so on).
  5. 5Once you have played, you cannot protest that a player was unregistered.
◀Play rules
  1. 1If anyone plays with a glitch or a prohibited weapon, the opponent gets the round, not the game.

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